Fixing an annoying dialogue box issue
I can't believe it took me almost 3 hours to find a solution to this due to my lack of coding skills, but the game was having a maddeningly irksome issue where transitioning out of the choice screen was causing the narrator box to briefly pop into existence before the correct box for the character would appear. (Note: the background is a placeholder made with AI which I will NOT be using in the game...I was just tired of looking a black bg until I hire an artist!)
if who is not "narrator" and not what:
background Image("gui/transparent.png", xalign=0.5, yalign=1.0)
else:
text what id "what"
Basically found the answer after this post in the Lemmasoft forums from Helyees, with credit going to Errihl: https://lemmasoft.renai.us/forums/viewtopic.php?t=47830
End Date
While on a love cruise in space, you find yourself trapped in a harrowing time loop.
Status | In development |
Author | Tangotree |
Genre | Visual Novel |
Tags | Dating Sim, Sci-fi, Time Travel |
More posts
- Working on expressionsMay 17, 2024
- Working On A StyleApr 01, 2024
- Cruiseship Design WIPMar 24, 2024
- Finding an art styleMar 23, 2024
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